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Fallout new vegas hunting revolver
Fallout new vegas hunting revolver







fallout new vegas hunting revolver fallout new vegas hunting revolver

Weapon Handling - Reduces the strength requirements for weaponsĬenter of Mass - More damage in VATS to torsosĬoncentrated Fire - Increases your VATS accuracy for every subsequent queuing on the same body part. Good if you plan on wearing and/or using heavy equipment. Heavyweight - Reduces the weight of heavy equipment. Pack Rat - Halves the weight of light items, which means much lighter ammo if you are playing with 'Hard Core' mode turned on. Quick Draw - Faster holstering and drawing Rapid Reload - Quicker reloads and faster ammo switching Hand Loader - This way you can optimize your ammunition more easily (and save some money) Grunt - More damage with most automatic weapons, frags, and combat knives Small Frame - effectively a free Agility point in exchange for slightly more fragile limbs (which can be overcome by various perks and a steady supply of Hydra/Doctor's Bags/Fiery Purgative).Ĭommando/Sniper/Hobbler - more accurate in VATS Trigger Discipline - the reduction in firing speed and higher AP cost isn't very severe for automatic weapons, while the increased accuracy is a large benefit. Melee or Unarmed (good to have a backup that isn't ammo reliant)Įxplosives (good for traps and for opening up a fight if you don't have enough bullets) So, assuming you plan on installing all base game implants (for SPECIAL at least) and are doing all the DLC: 8 6 6 4 4 8 4 gives you a nice well-rounded soldier type. And, of course, you can chuck as many points as you like into Charisma and Luck if you don't want them absolutely bottomed out. You could push Strength up to 8 if you wanted to upgrade to more of a front-line tank role and use the LMG or Bozar.

fallout new vegas hunting revolver

30 in total, so you can chuck another ten points in there. Agility of at least 7 will make VATS-boosting Perks available if you plan to use it a lot. Intelligence 4 will still get you decent skill-boosting Perks. Charisma won't really be necessary for this build - you could go as low as you like. Fighting at mid-range, you might soak up some hits, so at least 6 Endurance won't hurt.

fallout new vegas hunting revolver

Perception 6 will get you the Sniper perk - always useful. So, a Grunt build, focusing on semi-automatics for reliable DPS rather than crits or stealth? Well, Strength 5 should be plenty - enough for all the rifles and carbines affected by Grunt, plus the grenade launcher.









Fallout new vegas hunting revolver